Yomi Full Game Print-and-play

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Threads with spoilers in the link or post text must be marked as such. Comments with spoilers must hide the comment using spoiler tags: !Spoiler here! No such thing as season 1.You mean Complete First Edition?You don't really need first edition, nor is it coming back. Second edition is better and available.It doesn't come in a big box because people complained too much about the price, so Sirlin released them all individually (and in 4-packs).So you can buy decks individually, and if you want a big box, you can buy the, which comes with a big box for all 20 characters and other stuff (full contents list on the page I linked to). What's the difference between first and second edition?.First edition contained the first 10 characters.Then the expansion came out with another 10 characters, and with them, came new, improved decks of the original 10 characters. That's what second edition is.According to Sirlin, there are no plans for a new version of Yomi for some time.

Maybe sometime in the far future there can be a new version of Yomi, but Sirlin has many other things he's focusing on, like fighting game, and, his customisable, but not collectible card game, and, which he hasn't talked much about yet. Fair enough.the game really wants repeat plays and a regular groupYou can skip the group and play online, which gives you, more or less, a steady stream of opponents.There are for the online version, too.You are right, though-Yomi shines the more you play it. It's fun to play casually, but I think the experienced players have the most fun since their matches are more nuanced.If I had opportunity, though, I'd much prefer to play in person than online.Maybe will be more your thing. The answer is that each character in Yomi is worth 'more' than a character in BattleCON.Each character in BattleCON only has I believe 8 or so cards to them, each having the same piece of artwork. The artwork also is inconsistent Deviant Art quality with some that look okay to others that don't seem to be finished:Each Yomi character not only has 8-10 pieces of artwork, but each piece of art is drawn in a consistent way to make each character feel like they belong in the same universe rather than some being too out there:The final thing is that each character in Yomi has a 54 card deck, whereas with BattleCON, it's 8 cards. Yomi characters have at least 8 times as much work put into them as a BattleCON character.And as far as the same experience goes, it's a bit of a yes and a no.

Yes, they are both duel games where you can punish an opponent playing predictably, but they have important key differences. Yomi plays out a lot of faster. You simply shuffle decks, play cards, reveal and keep going. As a Magic the Gathering player, I appreciate this. BattleCON has you studying the 36 or so options you have ahead of you, studying the potential 36 options your opponent has, studying the distance your opponent is and could move and then all sorts of tokens that do different things.

In Yomi, there are unique cards, but the bottom line is very simple: rock-paper-scissor. You may have a lot of cards in your hand, but playing the game in a RPS way allows people to play effectively by not overwhelming the player with too many things to worry about. In BattleCON, you don't have an elegant system like that to rely on.

You have I believe 6 base cards and 6 modifier cards and you have to consider what your opponent may do. It means there's more downtime in analyzing all of this information and it shows for game time. A quick 10-15 minute game of Yomi will be done before a 45-60 minute game of BattleCON.I think both are good games and each has their fans. However before people start running around and complaining that one game costs more with less character, it's important to have the context for that. Yomi simply has higher production values as each character is more fleshed out than in BattleCON. It's up to you to find what matters to you more.

Secondly, you then have to look into whether you like Yomi's accessible gameplay where you really only have 3-4 options in a turn, whereas you have to consider 36 or so options in BattleCON. Yomi is my pick of the two. I own and like both games a lot, but I'm not entirely sure you're being fair in your some of your assessments of BattleCON. The second BattleCON picture you posted is out of date: the new edition of War of Indines has its art updated to the style and quality of Devastation (closer to the second image).I don't think it's really fair to suggest that a Yomi character has '8 times as much work put into them as a BattleCON character': sure they have more art, but the number of cards isn't so easy to compare since the cards for a Yomi character are mostly duplicates, most of which just have two out of four standard options on them. BattleCON characters' cards have more tailored combinations of stats and effects on them.And thirdly, you don't have 36 options to consider in a round of BattleCON: 3 styles and 5 bases make 15 combinations (some of which may be obvious bad choices), plus up to three special actions. And 45-60 minutes for a match is, in my experience, an overestimation (although it is still at least slightly longer than Yomi and far more AP prone, I'll agree).And I don't know what you think makes a character 'fleshed out': BattleCON characters feel more distinctive to me in play than Yomi characters (granted I've only tried perhaps 8 Yomi characters compared to 30 BattleCON characters). If it's about them appearing in other games in the same universe, then the same is true of BattleCON: Argent, Sellswords and Disc Duellers share the Indines universe with BattleCON.

Can someone compare the two and fill me in on why Yomi is so much more expensive? Differences between the gamesI asked a similar question here:.Price differences Compared to other gamesI don't know enough about BattleCON to comment on it's pricing, but I don't think Yomi is super expensive. $10 for a deck of custom cards with beautiful art that can be played for years seems ok.Sirlin Games could probably get the price down if they could do bigger print runs.If you compare the price of a Yomi deck to a game like Magic, vs $10 for a single, tournament-ready Yomi deck.If you earn $20 per hour, all 20 of the Yomi characters will cost you $200, which is 10 hours worth of work. If you enjoy Yomi, you'll likely get many more hours of play from it, so I think it's pretty good value for money.But I tend to feel games are super cheap these days. (On Steam a full game costs like, a few dollars during a sale. Wow!) You don't have to buy all the decksKeep in mind there's no need to buy all the decks.

You really just need the deck(s) that you enjoy playing with, and you can sample them all online in the.The only issue then is people to play against. That may mean you need more decks, and I admit, yeah, if you want them to be able to try different decks, then you need more.

You can always check out; if you live in America, there are lots of people that play Yomi.The shipping is free in America if your order is over $35 USD (you mentioned you attended GenCon), so you can buy decks as needed, rather than all at once.People have this idea that you need all the decks to get the 'whole game.' No; one deck is enough. Most people who buy all 20 decks probably don't use all 20. I have the Steam version; I mostly play with one character. Maybe when I buy the expansion, I'll try one or two more (which you can do online for free), then play maybe one or two more. Sure, okay.Though value is subjective.Some people pay lots of money for sparkly rocks.

They have no inherant value; people just value them highly.I value sparkly rocks not very highly.Comparatively, books that condense the wisdom and life experience of people into a few hundred pages or less are much cheaper, and are valued highly by some, and not much by other people.At the end of the day, I say do, explore, and buy what you enjoy. It's not really about value, though indeed, it is a factor.In that sense, I don't think Yomi is terrible value for money. Maybe it could be cheaper. I still think it's fairly reasonably priced.Perhaps you can help the person who asked the question about the comparative value out by explaining why it's better value, and how the two games compare.I haven't played BCon, so I can't do that. Your post is very aggravating to read.Literally nothing in your comment is relevant.Actually it's very relevant. He's basically saying that it's cool to have his opinion and he can have his.

GameYomi

Can you just accept this?It's a card game, and it's much more expensive than similar card games.Quite a stretch. $10 for a playable deck is not uncommon and is pretty much the industry standard.Please don't talk about things you don't know about. Sure if a character in your game consists of 8 cards that use the same artwork, it can be really easy to make 50 of them. Most games however do not do this and as such, more work is put into a single character.I don't think you're going to win any arguments that Yomi has significantly more longevity or depth than Battlecon, which would be the necessary advantage to justify a higher price.If we read his post, he says 'I think' a lot indicating that it is HIS opinion. His point doesn't seem to be to convince you about which game is deeper. He's not criticizing Battlecon, he's going on about subjective value of shiny rocks. I have no problem with criticisms, but he's confusing the issue.

Yomi Full Game Print-and-play Download

The relevant parts of his last comment are 'I guess Yomi could be cheaper' and 'I haven't played Battlecon' (paraphrased).Yes Yomi has more cards per character but the games are of very similar weight, playtime, genre, etc. And Battlecon is objectively cheaper per character. That's all I'm trying to communicate, you're the one reading defensiveness into my post.